Seven days to save Richmond
We kick off our Seven Days theme coverage with an overview of the Federals’ campaign to strike against the Rebel capital, and the Confederate efforts to stop them. A key figure in our coverage is the Rebel commander Brigadier General William Pender, here we introduce you to Pender and explain his role within our theme.
A Narrow Victory
Following on from last month’s WWII desert action, our intrepid Battlefront Studio team play through the Roadblock at Beda Fomm scenario and present a report on the action.
Into the torrents
We get down to the nitty-gritty of the Seven Days Battles with the background, and a Regimental Fire and Fury scenario, for the Battle of Mechanicsville.
The four Cs of painting
A veteran brush-licker, Joe Sleboda offers up his thoughts on the four most important elements to consider when painting your very own army of toy soldiers
All that any good soldier can do
The outcome of the Seven Days still hangs in the balance as the Union and Rebel armies face each other across Boatswain’s Swamp, prior to the Battle of Gaines’ Mill. This Black Powder scenario brings the attack of the Light Division alive on the tabletop.
Evolution or extinction
Selling out of the first printing of his rules, Beneath the Lily Banner, presented Barry Hilton with an interesting conundrum: re-print or re-design? He went for the latter, and here he explains why and how.
Sceleidima 1943
A skirmish scenario for Rapid Fire’s new Monty’s Desert Battles book.
Lee’s last chance
By the time the two forces met at Glendale on 30 June 1862, the tables had turned and General Lee’s Confederates had the Army of the Potomac on the run. But could the wily old rebel strike the death blow? Find out here, and then re-fight the battle yourself.
How to build…. A South East Asian hut
Paul Davies takes us back to the jungles and rice paddies of Vietnam in his latest ‘How to’ article about making great wargaming terrain.
Richmond Saved
Our conclusion piece to the Seven Days theme tells us how the campaign ended in failed opportunities for both sides.
Ballot boxes and black berets
Joe Trevethick and Piers Brand give us a detailed look at the development of the armored forces of the South Vietnamese army, and include a scenario for the Ambush Alley game Force on Force.
Viking dawn
After watching this convention game come together in our online series of articles, we can now learn about the driving narrative behind the battle played out at Huzzah earlier this year.
The halls of Montezuma – part 1
In 1846, America became embroiled in a bitter struggle with her neighbor to the south (and west, at the time), Mexico, over lands that would eventually see the United States stretch “from sea to shining sea”. In Part One, Derek Coleman explores the
Campaign for California. end of empire – part 2
In our last issue Tim Eagling told us all about pulp Victorian game End of Empires. In this issue he returns with a more in-depth look at his End of Empires buildings and terrian.