Assassins and Templars is Mike Peters’ follow-up to Ruckus. Using the same basic micro-skirmish, highly entertaining rules engine to play low-figure-count, action-packed skirmish games set during the crusades.

Assassins and Templars: A Ruckus Game is a self-contained 32-page rules booklet for playing games involving (typically) 12-figure per side. Assassin and Templar Heroes and Retainers take to the tabletop to play narrative-driven wargames on a scenery-heavy board.

Your retinue awaits, and your adventures are about to begin…

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Semi-Historical Celebrity Deathmatch is a fast-paced, fun ‘beer and pretzels’ game for up to ten players.

Take control of one or more historical characters to win glory (and the game) by scoring the most kills and picking up the most loot in gladiatorial combat.

Never Mind the Matchlocks, a complete set of pike and shot rules for gaming small battles in the English Civil War!

Although based on the popular Never Mind the Billhooks medieval rules, Matchlocks is a stand-alone game, published in a self-contained 32-page magazine style, full-colour, booklet.

A fantasy supplement for Billhooks, Fantasía adds rules for small battles beyond history, set in any imagined world you choose.

Requires Billhooks Deluxe rules and two 80-figure fantasy armies of elves, goblins, or humans. Wizards and monsters add flavour, but blades and arrows win the day.

Here’s the Ruckus is Mike Peters’ highly entertaining, easy-to-learn, low-figure-count, action-packed skirmish game!

Ruckus packs mayhem, tactics, and fun into 32 pages of medieval skirmish rules. Lead three heroes and nine retainers in fast, furious battles. Easy to learn and full of action – pure chaos!

Strategy and luck clash in Andy Callan’s late-Medieval Big Skirmish/Small Battle level wargame.

Billhooks uses card-driven command and simple D6 combat to recreate the era’s clashes. Designed for 28mm figures, it’s flexible and easily adapted.

Inspired by Never Mind the Billhooks, Boathooks adds naval action to its landlubbing forefather.

A light-hearted card- and dice-driven skirmish game of high-seas combat. Tactical skill helps, but luck rules the waves – test your sea legs and sail for glory or ruin!

An ingeniously simple set of Napoleonic rules by Jervis Johnson and the Perrys.

Valour & Fortitude recreates grand, hard-fought battles with Perry Miniatures. Designed for quick, fluid play, it keeps even massive games fast, fun, and ideal for multiplayer action.

A fast-paced game of ancient naval battles from Room 17 Games.

Build a fleet of Triremes and Penteconters, choose your crew and special upgrades, then battle rivals in tactical clashes of ramming, ranged fire, and brutal boarding actions.

Daniel Mersey’s multi-period game is filled with comic book heroics.

Grab whatever’s on your shelf and dive into this fast, action-packed skirmish game! Quick to learn and full of cinematic moments, it’s the perfect adventure between your bigger battles.

Chris Peers’ ruleset for small-scale battles set in sub-Saharan Africa in the late 19th Century.

This ‘Lite’ version condenses all that’s great about DitDC into a quick, easy primer with three army lists – while the full game adds even more from the diverse tribes and peoples of Africa.