The latest issue of wargames Illustrated is available now. Here’s what Wayne Bollands has to say in his editorial.
The world of pulp encompasses so many different genres that it is hard to define. Gangsters, guns and gals, tough gumshoes on a case, spy stories, heroes versus villains in the Old West, two-fisted tales of derring-do, retro sci-fi damsels in distress, battles on a Mars that never was, all of these are possible, and I’ve gamed them all!
In this issue we lift the lid and take a gander into the pulp melting pot, picking out a few choice morsels to whet your appetite. We wander the mean streets of an ancient city, hear from two pulp-tastic heroes, Messrs. Murch and Whitehouse, on what pulp is and why they like it, strap on our six guns and garlic for adventures in the Wild and Weird West with our Rules Showcase, rev our engines and load our Lewis guns for some car on car combat in the 1930s in our first pulp-orientated Designer’s Notes and head to 19th Century Mars on behalf of the French Republic.
Away from our theme, we have the second part of Simon McDowall’s look at the King James II period, focusing upon the Battle of the Dunes, an interesting take on logistics in wargaming in For Want of a Nail and the efforts of the HMGS in Bringing Wargaming to the Classroom, plus a second Designer’s Notes looking at the Bolt Action Campaign New Guinea supplement.
So, take a slug from the hooch bottle, settle down and enjoy a journey into the world of pulp literature, TV and movies.
Wayne Bollands – Sub-Editor