Divide and Conquer In this, the first of two theme articles for this month, Mike Haught discusses the theory behind ‘divide and conquer’, then brings the theory to the wargames table in the form of battles set in the “pockets” resulting from the practice, with a focus on pocket battles in
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Origins of the Huns We begin our theme content with a look at exactly who the Huns were, where they came from, and the mark they left on military history and wargaming. Japanese! I have a few ideas for those Flames Of War writer Wayne Turner presents some thoughts on using the
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The lament for an empire After suffering through the disastrous 1812 campaign in Russia, Napoleon had struggled to bring his Grand Armée back up to strength. Despite his army’s lack of experience and horses, Napoleon’s enemies still did not underestimate his ability in the field. It took until October 1813 before
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1066, Hastings We begin our theme content with a battle report on Hastings - Touchstone for the Conquest. Paul Kerrison of Kallistra and friends gathered around a 12' wargames table and played out a 10mm refi ght ofthe battle, with the Saxons attempting to change the course of history and
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Where’s my Kampfgruppe? When Flames Of War games designer Mike Haught wrote the Market Garden books; Hell’s Highway and A Bridge Too Far, he created a battlegroup that could cover as many possible angles in one company diagram as possible, in this article Mike gets more specific, highlighting various battlegroups
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