Iron Cross is compact, easy to learn and has tons of decision making, tension and tactical nuances. What it does better than anything on this scale is give you a game that feels like WWII and looks like WWII. It’s a game that gamers can quickly pick up, without the extra padding in other WWII games to enable the player to concentrate on close-quarters engagements between opposing forces of tanks and infantry. Iron Cross is elegantly simple.
Iron Cross uses a dynamic activation system which means players are always involved and constantly faced with tactical decisions. Playable in any scale, forces represent formations from company to battalion size. This book contains the rules for Iron Cross, scenarios and orders of battle for German, US, British and Soviet forces from 1944-45 in the European theatre of operations.